AI Insights · Timothy · October 2024
Top 5 Match 3 Games Performance in Q3 2024, United Kingdom
Explore the trends in downloads, revenue, and active users for the leading Match 3 games in the UK during Q3 2024, based on Sensor Tower data.
In the third quarter of 2024, the United Kingdom's Match 3 gaming sector witnessed varied performances across the top five games on the unified platform. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a fluctuating trend in weekly revenue, peaking at around $287K in late August. Downloads gradually declined, starting from 1.9K in early July to 1.2K by the end of September. Weekly active users maintained a relatively stable level, hovering around 38K to 40K.
Puzzles & Survival, developed by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, experienced a consistent revenue stream, with weekly earnings ranging between $86K and $111K. The game saw a notable spike in downloads at the end of July, reaching over 13K, and maintained weekly active users between 11K and 20K throughout the quarter.
Empires & Puzzles: Dragon Dawn by Small Giant Games experienced fluctuating weekly revenues, peaking at $75K in late August. Downloads declined steadily from 2K in early July to just under 600 by the end of September. Active users remained relatively stable, ranging from 14K to 17K across the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd showed a steady increase in weekly revenue, reaching approximately $65K by the end of September. Downloads were robust, maintaining between 12K and 16K weekly. Active user numbers grew consistently, peaking at over 60K by the quarter's end.
Lastly, Puzzles & Chaos: Frozen Castle, also from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, had its revenue peaking at $45K in early July, with a gradual decline to $31K by the end of September. Downloads varied between 1.9K and 4.3K, while active users increased from around 10K to over 12K during the quarter.
For more detailed insights and data on mobile game performance, visit Sensor Tower.